Tested in our studio
A processed texture engine that survives a full orchestral mix, and never pretends to be a real guitar.
How it scored
- Realism 7.0
Heavily processed by design. Not the point of the library.
- Playability 8.5
Mix-ready from the first preset, with strong rhythmic pulses.
- Articulation Range 7.5
Good breadth of textures, no strumming to speak of.
- Footprint 8.5
5 GB. Very light for what it delivers.
Why we picked it
Trailer and Blockbuster composers. It creates massive, wide guitar textures that hold their own against an orchestra.
Who should skip it
You need a realistic solo guitar for a country song. This is a sound design tool.
The good
- Massive sound
- Great rhythmic pulses
- Mix-ready
The bad
- Heavily processed
- Not for strumming
- Expensive
- Size
- 5 GB
- Engine
- Kontakt Player
- Type
- Cinematic Guitars
- Price
- $99
Why it scored that way
The industry standard for 'Hans Zimmer' style guitars.
If you need your guitar to sound like an expensive Hollywood production, Scoring Guitars 2 is the answer. Heavyocity understands that for composers, the guitar is often a texture, not a lead instrument. The "Pads" and "Ambient beds" in this library are absolutely stunning. I used the "Reverse Swells" on a sci-fi project recently, and they provided an instant sense of mystery and floating without interfering with the dialogue.
It is heavily processed, which is both a pro and a con. You won't get a dry Stratocaster tone here. You get a massive, compressed, delayed wall of sound. The "Gravity" engine allows you to mangle these sources into unrecognizable synths, which is perfect for hybrid scoring. It is my first choice when I need a guitar that sits perfectly in a massive orchestral template.
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