Head to head

Damage 2 vs Gravity 2

Heavyocity Damage 2 and Gravity 2 compared on what each engine is actually for, where they overlap, and which one to buy first.

The short answer

Buy Damage 2 first if you need percussion and driving low-end momentum. Buy Gravity 2 if you need evolving tension, pulses and tonal movement. Most trailer composers end up owning both, and they overlap less than the branding suggests.

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Compare all 2

Damage 2
1. Damage 2 Heavyocity
6.7
Gravity 2
2. Gravity 2 Heavyocity
7.7

Both are Heavyocity, both are expensive, and both get described as trailer libraries. They are not interchangeable, and buying the wrong one first is a common and costly mistake.

What each is actually for

Damage 2 is a percussion library that happens to have an outstanding bass engine. The Loop Designer produces gritty, angry, tempo-synced low-end pulses, and the Punish knob adds distortion that sits in a mix without losing the sub fundamental. That combination is what drives scene transitions.

Gravity 2 is about movement rather than impact. The Pulse engine produces evolving rhythmic loops locked to host tempo, so what you get is not a static sample but something that develops across a cue.

The feature that decides it

For Damage 2, it is the Damaged Bass sources. Metallic, strained and genuinely distinct from the percussion the library is sold on, and the reason it turns up in our distorted bass roundup at all.

For Gravity 2, it is the Ana-Tonal designer, which lets you tune percussive elements to the key of your track. That is the difference between percussion that sits under a cue and percussion that fights it, and no amount of EQ substitutes for it.

Where they overlap

Both generate tempo-synced rhythmic material, and if you only want a driving pulse either will do it. The overlap is real but narrower than the price tags suggest, which is why owning both is not the extravagance it looks like.

Side by side

Damage 2Gravity 2
Core strengthPercussion and low-end weightEvolving tension and movement
Signature engineLoop Designer, PunishPulse engine, Ana-Tonal
Tuning to keyLimitedYes, by design
Buy it forImpact and momentumDevelopment and atmosphere

Which one first

Damage 2, for most people. Percussion is the more foundational need, and the bass engine means it covers ground you would otherwise buy a second library for.

Gravity 2 becomes the obvious next purchase once you find yourself hand-programming evolving tension beds, or fighting to get percussive elements in key. If you buy it purely for ticking clock sounds it is an expensive way to solve a narrow problem, though it is genuinely unbeatable at general cinematic tension.

01 Heavyocity

Damage 2

Best for Trailer Pulses

A percussion library whose loop designer happens to make the best rhythmic bass here, at sixty gigabytes for the privilege.

Score
6.7
out of 10

How it scored

  • Low-End Integrity 9.0

    Punish adds grit without taking the fundamental with it.

  • Cutting Power 9.2

    Built to sit next to trailer percussion, because that is the rest of the library.

  • Versatility 4.5

    Rhythmic only. There is no melodic instrument in here.

  • Footprint 4.0

    Sixty gigabytes. The largest thing on this page by a wide margin. Lowest here.

Why we picked it

Best for rhythmic, percussive bass lines that lock in with your trailer drums.

Who should skip it

Skip this if you need sustained, melodic bass lines for playing chords.

The good

  • Legendary 'Punish' knob
  • Perfect tempo unlock
  • Sounds huge out of the box

The bad

  • Expensive
  • Not a melodic instrument
  • Very aggressive only
Engine
Kontakt Player
Type
Cinematic Percussion
Size
60 GB
Price
$399
Why it scored that way

Not just drums. A complete industrial rhythm engine.

My Experience: Everyone buys Damage 2 for the percussion: which is industry standard: but the "Loop Designer" is my absolute secret weapon for bass. The low-end pulses are gritty, angry, and perfectly tempo-synced to your project. Using the famous "Punish" knob, I can dial in a level of distortion that sits perfectly in a modern trailer mix without ever losing the fundamental impact of the sub frequencies. It creates that driving momentum that scene transitions desperately need.

Deeper Look: While technically a percussion library, the "Damaged Bass" sources are genuinely incredible. You get metallic, string-based, and synth-based low end sources that have already been processed through heavy analog gear. It’s perfect for that "percussive bass" sound where the line between a drum hit and a bass note is blurred. Because they are loops, they have a natural groove and movement that is very hard to program with a static synthesizer patch.

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Heard on
Mad Max Fury Road Style Action Game Trailers Industrial Metal
Check price $399
02 Heavyocity

Gravity 2

Best for Tension Pulses

Tested in our studio

The most complete rhythm library here, and everything it produces arrives already processed and cinematic.

Tested score
7.7
out of 10

How it scored

  • Realism 8.0

    Mix-ready rather than natural. That is the design.

  • Articulation Range 9.4

    Pulses through to impacts in one library. Broadest here.

  • Playability 7.5

    Excellent pulse engine behind a complex interface.

  • CPU & RAM Footprint 5.8

    9 GB and high CPU once several pulses run.

Why we picked it

Composers who need a complete cinematic rhythm solution. It does everything from massive hits to subtle, ticking pulses.

Who should skip it

You only need a simple, dry clock sound. This library is processed, huge, and cinematic.

The good

  • Incredible pulse engine
  • Mix-ready sound
  • Huge variety

The bad

  • Expensive
  • High CPU usage
  • Complex interface
Engine
Kontakt Player
Type
Cinematic Pulse
Size
9 GB
Price
$449
Why it scored that way

The heavyweight champion of rhythmic tension.

Gravity 2 isn't just about impacts - it's about movement. The "Pulse" engine is where the magic happens for ticking sounds. You aren't just getting static samples. You're getting evolving, rhythmic loops that lock to your host tempo. I used the "Tick Tock" preset on a recent thriller trailer, and it provided an instant, professional backbone that drove the entire track forward without sounding mechanical or stiff.

It is an expensive investment if you only want clocks, but for general cinematic tension, it is unbeatable. The "Ana-Tonal" designer allows you to tune these percussive ticks to the key of your track, turning a simple rhythm into a melodic element. It creates a wall of sound that feels expensive and polished right out of the box.

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Heard on
Dunkirk (Style) Modern Thrillers Trailer Intros
Check price $449

Pick Damage 2 if

You need percussion that hits, tempo-synced gritty low-end pulses, and distortion that keeps the sub fundamental intact under a modern trailer mix.

Pick Gravity 2 if

You need movement rather than impact: evolving rhythmic loops that lock to tempo, and percussive elements you can tune to the key of the cue.

Written By

Louis Raveton

Louis works across immersive scores (Venice Biennale, LVMH) and animation (Canal+), while producing Downtempo and Electro-Dub as Monsieur Shwill and Flagada. He treats his sample drive like a record collection, constantly hunting for the perfect 'imperfect' texture

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