Not tested by us, assessed from specs and documented behaviour
The right answer if what you use Omnisphere for is building sounds rather than finding them. Four engines and the most legible modulation in software, at 199 dollars and a footprint measured in megabytes.
How it scored
- Sound Match 8.5
Covers Omnisphere's synthesis territory, though not its sampled palette.
- Preset Breadth 7.0
A good library rather than an overwhelming one, which is the trade.
- Footprint 9.0
Megabytes against sixty gigabytes, and it loads immediately.
- Value 8.0
Roughly a third of the price for the half most people actually use.
Why we picked it
Best for composers who build patches from scratch and want Omnisphere's depth without its library or its disk footprint.
Who should skip it
Skip it if you open Omnisphere to browse rather than to build, because the preset breadth is where the gap is.
The good
- Four engines, one instrument
- Clearest modulation display anywhere
- Loads in seconds
The bad
- No comparable sample library
- Interface animation costs CPU
- Presets lean cinematic
- Type
- Multi-engine synth
- Footprint
- Megabytes
- Price
- $199
Why it scored that way
The synthesis half of Omnisphere, for a fifth of the disk.
If you open Omnisphere to make a sound rather than to find one, Pigments is the straight substitution and the saving is not marginal. Four synthesis engines sit behind an interface that draws every modulation routing while it moves, which is more legible than Omnisphere's own and is the reason this instrument gets recommended to people who found Omnisphere opaque.
What it does not have is the sampled palette. Omnisphere's sound sources include recordings of objects nobody else thought to record, and that breadth is genuinely unmatched. Pigments has a sample engine and you can load your own material into it, which is not the same as inheriting a library somebody spent a decade assembling.
The friction is documented and worth knowing before purchase. Arturia's interface is animated rather than static, and on a complex patch the CPU cost is substantially the drawing rather than the audio. On a loaded orchestral template that is a real number, and it is why Hive 2 appears further down this page.
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